bevy-experiments/src/camera.rs

12 lines
266 B
Rust

use bevy::prelude::*;
pub fn plugin(app: &mut App) {
app.add_systems(Startup, setup);
}
fn setup(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}